Implement Crude Bot with Goal-Oriented Behaviors #25

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opened 2025-08-19 11:03:11 +00:00 by ItsSyfe · 1 comment
ItsSyfe commented 2025-08-19 11:03:11 +00:00 (Migrated from github.com)

Develop an initial version of the bot for Zombies mode that can pursue different "goals" such as escaping, killing zombies, collecting more ammo, and other basic objectives. This crude implementation will serve as the foundation for more advanced strategy automation in future iterations.

Develop an initial version of the bot for Zombies mode that can pursue different "goals" such as escaping, killing zombies, collecting more ammo, and other basic objectives. This crude implementation will serve as the foundation for more advanced strategy automation in future iterations.
UndercoverGoose commented 2025-08-19 16:28:35 +00:00 (Migrated from github.com)

I'll compile together the positions & orientations of the following nodes: weapons, armor, lucky chest, machines, and doors. I'll probably also do windows for when we can give the bots strategies to test, such as positioning themselves to where there are only 3 or 4 windows in range to minimize spawning spread.

I'll compile together the positions & orientations of the following nodes: weapons, armor, lucky chest, machines, and doors. I'll probably also do windows for when we can give the bots strategies to test, such as positioning themselves to where there are only 3 or 4 windows in range to minimize spawning spread.
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cigarette/client#25
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