Implement Crude Bot with Goal-Oriented Behaviors #25
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invalid
invalid: duplicate
invalid: outdated client
needs investigation
plan: never
scope: bedwars
scope: combat
scope: game detection
scope: gui/config
scope: keybinds
scope: language
scope: murder mystery
scope: skyblock
scope: zombies
type: ban
type: bug
type: chore
type: crash
type: docs
type: experiment
type: feature
type: flag
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cigarette/client#25
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Develop an initial version of the bot for Zombies mode that can pursue different "goals" such as escaping, killing zombies, collecting more ammo, and other basic objectives. This crude implementation will serve as the foundation for more advanced strategy automation in future iterations.
I'll compile together the positions & orientations of the following nodes: weapons, armor, lucky chest, machines, and doors. I'll probably also do windows for when we can give the bots strategies to test, such as positioning themselves to where there are only 3 or 4 windows in range to minimize spawning spread.