Zombies aimbot attempts to shoot through walls that cannot be penetrated #29

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opened 2025-08-19 16:11:20 +00:00 by UndercoverGoose · 0 comments
UndercoverGoose commented 2025-08-19 16:11:20 +00:00 (Migrated from github.com)

The new aimbot logic no longer performs the raycast check to determine if the shot can be performed at the players current position. This is a simple fix, just need to move the logic into the zombies agent and perform the raycast check, or move the raycast check into the aimbot module. I would prefer the calculations to occur in the agent, so the data is available to any module that would need it, like the full zombies bot.

The new aimbot logic no longer performs the raycast check to determine if the shot can be performed at the players current position. This is a simple fix, just need to move the logic into the zombies agent and perform the raycast check, or move the raycast check into the aimbot module. I would prefer the calculations to occur in the agent, so the data is available to any module that would need it, like the full zombies bot.
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cigarette/client#29
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