Zombies aimbot attempts to shoot through walls that cannot be penetrated #29
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cigarette/client#29
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The new aimbot logic no longer performs the raycast check to determine if the shot can be performed at the players current position. This is a simple fix, just need to move the logic into the zombies agent and perform the raycast check, or move the raycast check into the aimbot module. I would prefer the calculations to occur in the agent, so the data is available to any module that would need it, like the full zombies bot.