Murder Mystery ESP failing to detect murderers #32

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opened 2025-08-20 05:01:54 +00:00 by UndercoverGoose · 2 comments
UndercoverGoose commented 2025-08-20 05:01:54 +00:00 (Migrated from github.com)

If the murderer is wearing a custom hat, they are still ESP'ed and marked as innocent, however their role fails to update when they wield a bow or murder weapon. This is likely due to the check for the player existing in the NetworkHandler failing because of how Hypixel handles the visible head in the tab list (there are two entities for each player wearing a hat).

We also have some suspicion that Hypixel may be randomizing the names of items when sent to the clients of other players. This has only been detected in a small amount of games, but would require the detection system to switch to detecting knife skins rather than the name of items. This secondary issue requires further investigation.

If the murderer is wearing a custom hat, they are still ESP'ed and marked as innocent, however their role fails to update when they wield a bow or murder weapon. This is likely due to the check for the player existing in the NetworkHandler failing because of how Hypixel handles the visible head in the tab list (there are two entities for each player wearing a hat). We also have some suspicion that Hypixel may be randomizing the names of items when sent to the clients of other players. This has only been detected in a small amount of games, but would require the detection system to switch to detecting knife skins rather than the name of items. This secondary issue requires further investigation.
microcrit commented 2025-08-23 16:02:54 +00:00 (Migrated from github.com)

i suggest having two checks for murderer with the name-based check taking precedence over an added skin-based check

i suggest having two checks for murderer with the name-based check taking precedence over an added skin-based check
UndercoverGoose commented 2025-08-26 22:55:46 +00:00 (Migrated from github.com)

Yeah that's what I have implemented, the only problems now are whether there is item name randomization, but I have yet to experience the problem whilst playing a ton of murder mystery the past few days.

If at any point murderers are no longer detected and/or the item name randomization is spotted we can always reopen this issue to address the problem.

Yeah that's what I have implemented, the only problems now are whether there is item name randomization, but I have yet to experience the problem whilst playing a ton of murder mystery the past few days. If at any point murderers are no longer detected and/or the item name randomization is spotted we can always reopen this issue to address the problem.
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cigarette/client#32
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