refactor: move some modules to dedicated combat/render categories #15
UndercoverGoose
commented 2025-08-16 21:51:09 +00:00
(Migrated from github.com)
- refactor: move bedwars combat modules -> combat modules
- refactor: move bedwars generic esp modules -> render modules
- remove game detection and change config keys
- remove JumpResets reliance on BedwarsAgent
- render the new combat & render categories
- remove AutoClicker & PerfectHits reliance on BedwarsAgent
- remove zombies specific PlayerESP & adjust ZombieESP colors to compensate for team-based player esp
- feat: toggle off team-based player esp and set a static color
- public the inValidGame method
- add isRunning method to modules
- fix: render/PlayerESP and murdermystery/PlayerESP conflicting
- remove unnecessary lib
- **refactor: move bedwars combat modules -> combat modules**
- **refactor: move bedwars generic esp modules -> render modules**
- **remove game detection and change config keys**
- **remove JumpResets reliance on BedwarsAgent**
- **render the new combat & render categories**
- **remove AutoClicker & PerfectHits reliance on BedwarsAgent**
- **remove zombies specific PlayerESP & adjust ZombieESP colors to compensate for team-based player esp**
- **feat: toggle off team-based player esp and set a static color**
- **public the inValidGame method**
- **add isRunning method to modules**
- **fix: render/PlayerESP and murdermystery/PlayerESP conflicting**
- **remove unnecessary lib**
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invalid
invalid: duplicate
invalid: outdated client
needs investigation
plan: never
scope: bedwars
scope: combat
scope: game detection
scope: gui/config
scope: keybinds
scope: language
scope: murder mystery
scope: skyblock
scope: zombies
type: ban
type: bug
type: chore
type: crash
type: docs
type: experiment
type: feature
type: flag
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Reference
cigarette/client!15
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