refactor: move some modules to dedicated combat/render categories #15

Merged
UndercoverGoose merged 12 commits from module-reordering into main 2025-08-16 21:51:27 +00:00
UndercoverGoose commented 2025-08-16 21:51:09 +00:00 (Migrated from github.com)
  • refactor: move bedwars combat modules -> combat modules
  • refactor: move bedwars generic esp modules -> render modules
  • remove game detection and change config keys
  • remove JumpResets reliance on BedwarsAgent
  • render the new combat & render categories
  • remove AutoClicker & PerfectHits reliance on BedwarsAgent
  • remove zombies specific PlayerESP & adjust ZombieESP colors to compensate for team-based player esp
  • feat: toggle off team-based player esp and set a static color
  • public the inValidGame method
  • add isRunning method to modules
  • fix: render/PlayerESP and murdermystery/PlayerESP conflicting
  • remove unnecessary lib
- **refactor: move bedwars combat modules -> combat modules** - **refactor: move bedwars generic esp modules -> render modules** - **remove game detection and change config keys** - **remove JumpResets reliance on BedwarsAgent** - **render the new combat & render categories** - **remove AutoClicker & PerfectHits reliance on BedwarsAgent** - **remove zombies specific PlayerESP & adjust ZombieESP colors to compensate for team-based player esp** - **feat: toggle off team-based player esp and set a static color** - **public the inValidGame method** - **add isRunning method to modules** - **fix: render/PlayerESP and murdermystery/PlayerESP conflicting** - **remove unnecessary lib**
Sign in to join this conversation.
No reviewers
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
cigarette/client!15
No description provided.