experimental zombies aimbot fixes #43
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invalid: duplicate
invalid: outdated client
needs investigation
plan: never
scope: bedwars
scope: combat
scope: game detection
scope: gui/config
scope: keybinds
scope: language
scope: murder mystery
scope: skyblock
scope: zombies
type: ban
type: bug
type: chore
type: crash
type: docs
type: experiment
type: feature
type: flag
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cigarette/client!43
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Delete branch "experiment/zombies/aimbot"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Experimental modifications to the aimbot to try and maximize its accuracy and eventually headshot accuracy.
On commit 97d9408 the aimbot got 74% accuracy with 34% headshot accuracy in a full game on the Dead End map (1223 kills).
commit 7d80c71 got 66% 32% headshot in full dead end game 901 kills
Just did 78% accuracy, 37% headshot accuracy, 1042 kills on commit 7d80c71 with predictive ticks set to
5instead of6.There are still situations like with the magma cubes after the parent zombie dies where many shots are missed. Shifting is also still a problem, mostly close range though.
lgtm