fix: auto block-in fucking sucks #55

Merged
UndercoverGoose merged 16 commits from fix/bedwars/block-in-jump into main 2025-12-02 05:18:15 +00:00
UndercoverGoose commented 2025-11-24 03:36:52 +00:00 (Migrated from github.com)
  • Adds option for enabling jumps
  • Adds options to configure blocks allowed to be used
  • Adds option to always use the strongest block found in the hotbar
  • Adds option to use the weakest blocks in the hotbar for player non-adjacent blocks
  • Jumping will occur when there is no block above the player to ensure that it gets placed
  • Module now prioritizes the closest placeable block to the player with the block above them given the lowest priority
  • Module now actually performs a raycast check to determine whether a block is placeable or obstructed
  • Placing range increased down and up a block to accommodate more scenarios
  • Setting the proximity to 0 will now allow block-ins anywhere in bedwars
  • Holding the keybind will repeatedly activate the module replacing any broken blocks
  • Fixes inability of blocking in while in water
  • Fixes attempts to place with interfering entities or when player is not properly aligned in the center of a block
- Adds option for enabling jumps - Adds options to configure blocks allowed to be used - Adds option to always use the strongest block found in the hotbar - Adds option to use the weakest blocks in the hotbar for player non-adjacent blocks - Jumping will occur when there is no block above the player to ensure that it gets placed - Module now prioritizes the closest placeable block to the player with the block above them given the lowest priority - Module now actually performs a raycast check to determine whether a block is placeable or obstructed - Placing range increased down and up a block to accommodate more scenarios - Setting the proximity to 0 will now allow block-ins anywhere in bedwars - Holding the keybind will repeatedly activate the module replacing any broken blocks - Fixes inability of blocking in while in water - Fixes attempts to place with interfering entities or when player is not properly aligned in the center of a block
UndercoverGoose commented 2025-11-25 17:14:35 +00:00 (Migrated from github.com)

Once #57 is merged I'll experiment with allowing the keybind to be held for constant block-ins.

Once #57 is merged I'll experiment with allowing the keybind to be held for constant block-ins.
UndercoverGoose commented 2025-11-28 07:44:22 +00:00 (Migrated from github.com)

Continually running the module will replace the blocks you break when trying to get the bed sooo

Continually running the module will replace the blocks you break when trying to get the bed sooo
Owner

I think these changes are plenty for this PR, as auto block-in no longer sucks. Definitely still room for improvement, but a lot of the ideas I have require complete rewrites of how the system currently operates and I really don't feel like working on any of that any time soon!

I think these changes are plenty for this PR, as auto block-in no longer sucks. Definitely still room for improvement, but a lot of the ideas I have require complete rewrites of how the system currently operates and I really don't feel like working on any of that any time soon!
goose requested review from okr765 2025-12-02 05:16:27 +00:00
okr765 approved these changes 2025-12-02 05:17:56 +00:00
okr765 left a comment
Owner

shrexy af

shrexy af
okr765 merged commit d9b39d338f into main 2025-12-02 05:18:15 +00:00
okr765 deleted branch fix/bedwars/block-in-jump 2025-12-02 05:18:15 +00:00
okr765 referenced this pull request from a commit 2025-12-02 05:18:17 +00:00
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